Standard XR apps fail because visually induced motion sickness arises from visual–vestibular interaction conflicts. Northstar MR is a foundational, hardware-agnostic OS layer using asynchronous Z-buffer injection to eliminate cybersickness natively.

The Cure stabilises the body. The next three layers extend Northstar into a continuous human-machine interface.
Native OS-level vestibular synchronization to eliminate cybersickness via asynchronous Z-buffer injection.
Proactive physiological monitoring and dynamic environment adjustment.
Harmonized spatial interaction for optimal cognitive load management.
The complete, hardware-agnostic OS layer for physical and haptic human-machine anchoring.
Cybersickness is not a content problem. It is a sensory conflict: your inner ear reports stillness while your retina reports motion. The lag between head pose and rendered photon—motion-to-photon latency—amplifies the mismatch above the vestibular threshold of roughly 20 ms.
Engine-side mitigations (foveated rendering, reprojection, comfort vignettes) operate after the frame is composed. They cannot correct the underlying pose-to-depth desynchronisation. Northstar intercepts at the depth buffer—before composition, after pose— and re-warps geometry against a 1000 Hz pose stream.
The first mixed-reality runtime that treats vestibular alignment as a kernel primitive—not an application concern.
Our OS-level integration is currently available for select enterprise partners and system integrators to establish LOI and Pilot agreements.
[NSMR] kernel boot ............................. ok [NSMR] HMD pose stream ......................... 1000 Hz [NSMR] async z-buffer injection ................ ARMED [NSMR] vestibular delta ........................ 1.7 ms ✓ < 4 ms [NSMR] motion-to-photon (engine) ............... 28 ms [NSMR] motion-to-photon (corrected) ............ 6 ms [NSMR] cybersickness probability ............... 0.04 [NSMR] sync rate ............................... 99.7 %